Street Date on all these products is Monday, June 15th
Battlefield Evolution
Pacific War
Japan’s imperialistic ambitions to dominate the entire Pacific may seem a mad gamble when viewed from a comfortable 21st Century perspective, but it should be remembered that, in the 1940’s, empires still existed. European powers had commanded vast tracts of the Pacific region for centuries, and the British Empire remained the largest in history. On the other side of the world, Germany had dominated almost the whole of continental Europe, so the idea of powerful nations taking territory by force was an attractive idea that, today, might seem repugnant.Despite naval actions in oceans over the globe, it was Japan’s entry into the war that truly turned hostilities into a World War. By attacking Pearl Harbour, Japan ensured the United States was put into a position whereby it could no longer remain neutral. No longer was the fighting confined to Europe and Africa, with warships trading blows overseas. Now the people of almost every continent were directly affected by war.
Ultimately, Japan failed in its gamble. Before it fell, however, it had dealt the United States a grievous blow, and all but ended the hold European countries had in the region (not least because they had their own problems back in Europe). Once forced on the defensive, Japan proved to be a terrible enemy, its people willing to fight to their last breath, ferociously resisting the advance of the Allies as its forces were gradually pushed back to the Japanese islands.
The end of the Pacific War marked the end of the Second World War as a whole, an ending that was mushroom-shaped and terrifying., leading on to a new struggle that would hold the world in its grip for the rest of the 20th Century.
This supplement for Battlefield Evolution: World at War contains army lists and new rules for the following armies, in all periods of the Pacific War: British Army and Commonwealth, British India Special Force Chindits, Imperial Japanese Army, Imperial Japanese SNLF, and United States Marines Corps.
Game line: Battlefield Evolution (World at War)
Category: Supplement
Retail Price: $24.95
Size: 136 pages, Softcover
Interior Art: Black & white
Authors: Agis Neugebauer, Bryan Steele, August Hahn
Stock Code: MGP 4444
ISBN: 978-1-906103-89-7
Corporation
Machines of War
War is here. Though the Corporations no longer seek openly to annihilate each other in world-scarring battle, skirmishes flare along countless fronts not drawn on any map. From grimy alleys to trading floors to sumptuous hotels, Agents fight and die in secret for the Corporations that own them. Shares are bought and sold, markets soar and fail, all at a cost counted in blood.War is here. The Agents gather their tools. Long knives glitter in the shadows of the Spires, the Old Cities echo to the crack and roar of rifle fire, nightmarish mechanical guardians lurk below the sands of blasted deserts. Unthinkable technologies are forged each day, in blasphemous laboratories buried far from the light. Men are mutilated and modified until they resemble machines; machines are twisted to think like men.
War is here. Your enemies draw closer by the day, under cover of a fickle and fraudulent peace, and you are not ready. They are faster, stealthier, stronger. They can see further and shoot more accurately. Their weapons are terrifying, their technology overwhelming. You must arm yourself for the inevitable conflict or be crushed beneath the boots of your rivals.
War is here, Agent, and you must make ready to fight.
Unleash the Machines of War.
Machines of War is a huge supplement which brings a wealth of new technology and tech-related content to your game including:
- Dozens of new trainings including Advanced Weapon Trainings
- New licenses and downtime options
- Rules for creating your own BIOs
- A huge range of new equipment, cybernetics, weapons and computer tech
- Xenotech, nanotech, neuroprogramming and agent backup
- New antagonists, organisations, locations and playable minor corporations
- And of course, the brutal ‘pulping system’
Category: Supplement
Retail Price: $29.95
Size: 164 pages, Softcover
Interior Art: Black & white
Author: James Norbury
Stock Code: MGP 6131
ISBN: 978-1-906508-32-6
Conan
Catacombs of Hyboria
The perfect companion to both Ruins of Hyboria and Cities of Hyboria, this book provides several fully detailed underground-based encounters that can be played throughout the Hyborian Kingdoms. Each is laid out to be run after just a glance of a few moments, ensuring a Games Master is never caught off balance whenever his players choose to go somewhere unexpected – keep this book near your gaming table, and your players will marvel at detail you have worked into your campaign!Game line: Conan
Category: Supplement
Retail Price: $24.95
Size: 104 pages, softcover
Interior Art: Black & white
Author: Bryan Steele
Stock Code: MGP 7817
ISBN: 978-1-906508-36-4
RuneQuest
Guilds, Factions & Cults
Suitable for all RuneQuest settings, including Elric and Hawkmoon, Guilds, Factions & Cults opens up the possibilities to players seeking to ally their characters with greater forces. From humble craftsmen guilds and cults following demonic demigods, to nation-spanning political forces and the mightiest gathering of mages, this book allows players and Game Masters to create new guilds and cults within their games, detailing their membership, benefits, and rivalries. As players ascend through the ranks of their cult, they may get embroiled in guild wars and missions vital to the survival of their allies.Game line: RuneQuest
Category: Supplement
Retail Price: $24.95
Size: 128 pages, softcover
Interior Art: Black & white
Author: Lawrence Whitaker
Stock Code: MGP 8160
ISBN: 978-1-906508-34-0
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